Fichier texte en cours : Idées - Programmation.txt
GUIButton : - ajouter une image possible quand on a cliqué dessus CryEngine : PARTIE ENGINE : - gEnv->pGame->GetIGameFramework()->GetIGameRulesSystem()->Set[A.Z](...) -> on peut appeler tous les modules à partir d'un objet globale gEnv - bool CGameRules::Init(IGameObject* pGameObject) -> gEnv->pGame->GetIGameFramework()->GetIGameRulesSystem()->SetCurrentGameRules(this); - class CGameRules -> pour instancier une règle de jeu - CGameObjectExtensionHelper - void PostInit -> Initialisation suivant la destruction de l'objet - REGISTER_INT("mono_targetfps", 0, 0, "Defines target FPS for Mono Application."); - pour initialiser une variable de type entier - m_pGameFramework->PreUpdate - m_pGameFramework->PostUpdate - GAME_LONGNAME & GAME_NAME : static const char* GAME_NAME = "GameZero";
static const char* GAME_LONGNAME = "CRYENGINE SDK Game Example";
static const char* GAME_GUID = "{00000000-1111-2222-3333-444444444444}"; - Shutdown() - GameEndLevel() - RegisterGameObject : RegisterGameObject("Player", "", eGORF_HiddenInEditor);
RegisterGameObject("ViewExtension", "", eGORF_NoEntityClass);
RegisterGameObject("GameRules", "", eGORF_HiddenInEditor); - virtual void Release() override; - pGameObject->BindToNetwork() - REGISTER_CVAR2("gamezero_cam_fov", &m_camFOV, 60.0f, VF_NULL, "Camera FOV."); - virtual void GetMemoryUsage(ICrySizer* pSizer) const override {} - Events : virtual void HandleEvent(const SGameObjectEvent& event) override {}
virtual void ProcessEvent(SEntityEvent& event) override {} - Memory Usage counter : virtual void GetMemoryUsage(ICrySizer* s) const
{
SIZER_SUBCOMPONENT_NAME(s, "CFlowGameEntityFactory");
s->AddObject(this, sizeof(*this) );
s->AddObject(m_inputs);
s->AddObject(m_outputs);
}
- bool SerializeXML() - ICrySizer : - CRY_ASSERT_MESSAGE(m_callbacks.empty(), "Using global callback with individually specified callbacks: not supported"); - FUNCTION_PROFILER(GetISystem(), PROFILE_ACTION);
- RegisterProperties(...) if (tables.pPropertiesTable)
{
tables.pPropertiesTable->SetValue("object_Model", "editor/objects/sphere.cgf");
} - void EnablePlayer(bool bPlayer); - virtual bool SetGameMode(bool bGameMode) override;
- virtual IEntity* GetPlayer() override; - virtual void HidePlayer(bool bHide) override; - virtual void SetPlayerPosAng(Vec3 pos, Vec3 viewDir) override; - virtual void OnBeforeLevelLoad() override;
- virtual void OnAfterLevelLoad(const char* levelName, const char* levelFolder) override;
- virtual void OnCloseLevel() override {}
- virtual void OnSaveLevel() override {} - gEnv->pLog->LogWarning("Failed spawning player"); - IEntity* CEditorGame::GetPlayer()
{ return gEnv->pEntitySystem->GetEntity(LOCAL_PLAYER_ENTITY_ID);
} - bool CEditorGame::ConfigureNetContext(bool on) { bool ok = false; IGameFramework* pGameFramework = m_pGame->GetIGameFramework(); if (on == m_bEnabled) { ok = true; } else if (on) { SGameContextParams ctx; SGameStartParams gameParams; gameParams.flags = eGSF_Server | eGSF_NoSpawnPlayer | eGSF_Client | eGSF_NoLevelLoading | eGSF_BlockingClientConnect | eGSF_NoGameRules | eGSF_NoQueries; gameParams.flags |= eGSF_LocalOnly; gameParams.connectionString = ""; gameParams.hostname = "localhost"; gameParams.port = 60695; gameParams.pContextParams = &ctx; gameParams.maxPlayers = 1; if (pGameFramework->StartGameContext(&gameParams)) ok = true; } else { pGameFramework->EndGameContext(); gEnv->pNetwork->SyncWithGame(eNGS_Shutdown); ok = true; } m_bEnabled = on && ok; return ok; } - void CEditorGame::OnBeforeLevelLoad() { EnablePlayer(false); ConfigureNetContext(true); m_pGame->GetIGameFramework()->GetIGameRulesSystem()->CreateGameRules("SinglePlayer"); m_pGame->GetIGameFramework()->GetILevelSystem()->OnLoadingStart(0); } void CEditorGame::OnAfterLevelLoad(const char* levelName, const char* levelFolder) { ILevelInfo* pLevel = m_pGame->GetIGameFramework()->GetILevelSystem()->SetEditorLoadedLevel(levelName); m_pGame->GetIGameFramework()->GetILevelSystem()->OnLoadingComplete(pLevel); EnablePlayer(true); } - public IEngineModule : - CRYINTERFACE_SIMPLE(IEngineModule)
CRYGENERATE_SINGLETONCLASS(CEngineModule_CryFont, "EngineModule_CryFont", 0x6758643f43214957, 0x9b920d898d31f434)
- ModuleInitISystem(pSystem, "CryFont");
- V_RETURN(hr); - int LoadFontFromFile(const string& szFileName);
int LoadFontFromMemory(unsigned char* pFileBuffer, int iDataSize); - (IConsoleCmdArgs* pArgs) - CryLogAlways("Using FreeType %d.%d.%d", FREETYPE_MAJOR, FREETYPE_MINOR, FREETYPE_PATCH);
- struct CLightEntity : public ILightSource, public Cry3DEngineBase - IRenderer* pRenderer - une classe pour gérer les fichiers Bitmap CFBitmap - DrawString(float x, float y, const char* pStr) - pSystem->CompressDataBlock() -
struct SNodeInfo; - class C3DEngine : public I3DEngine, public Cry3DEngineBase - virtual void OnFrameStart(); - virtual bool LoadLevel(const char* szFolderName, const char* szMissionName); - virtual void UnloadLevel();
- virtual void PostLoadLevel(); - CryEngineDecalInfo : - int GetLoadedObjectCount(); - ColorB(0x00, 0xff, 0xff), // cyan - SEffect* pEffect = AddEffect("default");
pEffect->AddPass(); - virtual float GetTerrainZ(int x, int y); - virtual voidSetFogColor(const Vec3& vFogColor);
virtual Vec3 GetFogColor(); - const uint8 CCRC8::m_table[256] = {
0x00, 0x07, 0x0e, 0x09, 0x1c, 0x1b, 0x12, 0x15,
0x38, 0x3f, 0x36, 0x31, 0x24, 0x23, 0x2a, 0x2d } - struct ICVar; class CNetNub; class CNetContext; struct INetworkMember; struct IConsoleCmdArgs; class CNetworkInspector; class CServiceManager; - #ifdef NET_THREAD_TIMING #define NET_START_THREAD_TIMER() CNetwork::Get()->ThreadTimerStart() #define NET_STOP_THREAD_TIMER() CNetwork::Get()->ThreadTimerStop() #define NET_TICK_THREAD_TIMER() CNetwork::Get()->ThreadTimerTick() #else #define NET_START_THREAD_TIMER() #define NET_STOP_THREAD_TIMER() #define NET_TICK_THREAD_TIMER() #endif - struct PerformanceGuard { SNetworkPerformance* m_pCounter; uint64 m_nOldVal; PerformanceGuard(SNetworkPerformance* p, uint64 oldVal) { m_pCounter = p; m_nOldVal = oldVal; p->m_nNetworkSync = CryGetTicks(); } ~PerformanceGuard() { m_pCounter->m_nNetworkSync = CryGetTicks() - m_pCounter->m_nNetworkSync + m_nOldVal; } }; PARTIE NETWORK : - GetMemoryStatistics(ICrySizer* pSizer); - const char* GetHostName(); - void SetCDKey(const char* key); - SNetGameInfo GetNetGameInfo(); - CWorkQueue - virtual const CNetCVars& GetCVars() - bool m_bQuitting; - PRINTF_PARAMS : - #define NetComment(...) - void NetLog(const char* fmt, ...) PRINTF_PARAMS(1, 2); // CryLog - COUNTER(clientCheckContext); - static const int TIMER_HERTZ = 250; -
Clément Profit - 2019 / 2022 - Répertoire de fichiers global .