Fichier texte en cours : Fonction Irrlicht.txt
Voici les fonctions intéressantes d'Irrlicht 3D :
-
//! Creates a 16 bit A1R5G5B5 color
inline u16 RGBA16(u32 r, u32 g, u32 b, u32 a=0xFF)
{
return (u16)((a & 0x80) << 8 |
(r & 0xF8) << 7 |
(g & 0xF8) << 2 |
(b & 0xF8) >> 3);
}
- HighPrecisionFPU
- When performance timers are not used, standard GetTickCount()
is used instead which usually has worse resolution
- enum LightType {POINT, SPOT, DIRECTIONAL}
- lumière :
- AmbientColor
- SpecularColor
- Attenuation
- Position
- Direction
- Radius
- EAAM_ALPHA_TO_COVERAGE